#include "stdafx.h"
#include "BeScene.h"


namespace Be
{
	BeScene::BeScene()
	{

	}

	BeScene::~BeScene()
	{

	}

	BeScene *BeScene::create()
	{
		BeScene *l_pScene = new BeScene();
		if (l_pScene && l_pScene->init())
		{
			l_pScene->autorelease();
			return l_pScene;
		}
		else
		{
			CC_SAFE_DELETE(l_pScene);
			return NULL;
		}
	}
}
